01. Introduction and project overview
02. Setting up image planes and ZSpheres
03. Adding ZSpheres hands to the body
04. Fitting ZSpheres to reference
05. Roughing in the torso
06. Shaping the abdomen
07. Refining the torso
08. Decoding the anatomy of the back
09. Laying in forms of the legs
10. Finishing the back of the legs
11. Sculpting the arm muscle and bones
12.Blocking out the face
13. Sculpting the nose
14. Adding eyes to the face
15. Refining the eyes and adding an ear
16. Sculpting eyebrows and eyelashes
17. Sculpting the forms of the hand
18. Separating the body into subgroups
19. Creating hair with FiberMesh
20. Sketching a rough design with DynaMesh
21. Creating clothing items with Panel Loops
22. Using curve brush to create eyelets and lace
23. Sculpting folds in clothing
24. Creating a fishnet top with MicroMesh
25. Creating armor plates
26. Adding rivets to our armor
27. Building a belt
28. Using Insert Mesh to create a buckle
29. Creating a scarf
30. Creating a torn cape
31. Building a dagger
32. Adding battle scars and finishing the assassin
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